WSR = Widespread Ruin | ATH = Acid Trap Hole | DCJ = Dragon Capture Jar Egypt 1 Run away from Simon Muran Go to Card Shop Check your deck (should have at least a dragon, raigeki and an equip for thtd) Go to title Fight Duel Master K Go back to Pharaoh's Palace Select second option twice at Simon Pass through text until Heishin fight Get your ass kicked by Heishin World Tournament Egypt 2 After you arrive, go left one time, to the King's Valley
Floating just in front of the creature are two six-sided dice, adding to the weird atmosphere
SR Super Rare Magnet Induction X SPELL If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects
Gravekeepers Spy Until this cards release, Yu-Gi-Oh had quite a few powerful 2000 defense monsters
ZEXAL anime, see "C" (archetype)
Trap cards and Ritual cards are introduced but like most mechanics they work slightly different than the TCG